ThousandThe card game 1000Get the app

Thousand for Two — Rules of the 2-Player Game

Updated: 3 min read

With two players you use the same 24-card deck as with three, but each player gets 10 cards, and two kitties of 2 cards each (Polish: musik) lie on the table. The winner of the bidding chooses one of them, puts 2 cards aside and plays 10 tricks. The rest — marriages, the duties when playing cards, scoring and playing to 1000 — is as in the rules for 3 players.

At a glance

  • 2 players, each gets 10 cards.
  • Two kitties of 2 cards each lie on the table.
  • Bidding looks like the three-player game: from 100, raising by 10.
  • The winner of the bidding takes one kitty; the other drops out of the deal.
  • The declarer puts 2 cards aside and plays 10 tricks.

The deal: 10 cards each and two kitties

10 + 10 + 2 + 2 = 24 — the whole deck is in the deal, although 4 cards (the second kitty and the two put aside) never reach the tricks.

ace of hearts♥A♥ten of hearts♥10♥king of heartsK♥queen of heartsQ♥jack of heartsJ♥nine of hearts♥9♥ace of spades♠A♠ten of spades♠10♠king of spadesK♠queen of spadesQ♠
A sample 10-card hand: marriages in hearts and spades.

Bidding

The player who is not dealing has the forced 100. From there the players take turns raising by 10 or passing; a pass ends the bidding. Without a marriage in hand the most you may bid is 120, and with marriages up to 120 plus their value, just as with three players: for example, with diamonds and clubs marriages, up to 260 (see bidding and the kitty).

Choosing a kitty and putting cards aside

The winner of the bidding turns up one of the two kitties and takes it into their hand — they now hold 12 cards. The other kitty drops out of the deal. Then the declarer puts 2 cards aside face down and announces the contract — not lower than the bidding. The cards put aside and the kitty not chosen count for nobody.

The bomb

Play: 10 tricks

The duties are the same as with three players: follow suit, beat when you can, and with no card of the suit play a trump. The trump is set by a marriage, and you may not declare a marriage in the first trick. The declarer leads to the first trick.

Scoring

Scoring is as with three players: the declarer writes +contract or −contract, and the defender their own points rounded to tens (details: scoring). There is one exception, described by pagat.com: a player who plays for 120, takes all 10 tricks and did not declare a marriage has made the contract, even though the cards in their tricks are worth less than 120 — because 4 cards are out of play.

Example: Ann plays for 120, takes all the tricks, but the cards in them are worth 110. She writes +120.

How often a marriage turns up with two players

With 10 cards a marriage turns up more often than with three players. A 10-card hand has at least one marriage in 54.0% of deals, and after taking the kitty (12 cards) in 70.4%. More numbers: Thousand statistics.

Other two-player variants

Sources

  1. J. McLeod, “1000” — Two players, pagat.com (English)
  2. Tysiąc (gra karciana), Wikipedia (Polish)

Play Thousand (1000) on your phone

Thousand (1000) on Android: you play against bots, with no internet, account or ads.

What the game offers →

  • Coming soon onGoogle Play
  • Coming soon oniPhone

Report a bug or send feedback

Kind of message

We will attach the address of this page and its language: English.

We save your message and the page address, and your e-mail only if you enter one. Privacy policy